UPointLightComponent::PostEditChangeProperty

Called after property has changed via e.g. property window or set command.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PointLightComponent.h

Include

#include "Components/PointLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PointLightComponent.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called after property has changed via e.g. property window or set command.

Parameters

Parameter

Description

PropertyThatChanged

FProperty that has been changed, NULL if unknown

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