UPoseableMeshComponent::AllocateTransformData

Allocate Transform Data array including SpaceBases, BoneVisibilityStates

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::AllocateTransformData()

UPoseableMeshComponent::AllocateTransformData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h

Include

#include "Components/PoseableMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PoseableMeshComponent.cpp

Syntax

virtual bool AllocateTransformData()

Remarks

Allocate Transform Data array including SpaceBases, BoneVisibilityStates

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