Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
bool ComponentOverlapComponent
(
class UPrimitiveComponent * PrimComp,
const FVector Pos,
const FQuat & Rot,
const FCollisionQueryParams & Params
)
Test the collision of the supplied component at the supplied location/rotation, and determine if it overlaps this component. @note This overload taking rotation as a FQuat is slightly faster than the version using FRotator. @note This simply calls the virtual ComponentOverlapComponentImpl() which can be overridden to implement custom behavior.
true if PrimComp overlaps this component at the specified location/rotation
Parameter |
Description |
---|---|
PrimComp |
Component to use geometry from to test against this component. Transform of this component is ignored. |
Pos |
Location to place PrimComp geometry at |
Rot |
Rotation to place PrimComp geometry at |
Params |
Parameter for trace. TraceTag is only used. |