Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
Returns the distance and closest point to the collision surface. Component must have simple collision to be queried for closest point.
Success if returns > 0.f, if returns 0.f, it is either not convex or inside of the point If returns < 0.f, this primitive does not have collsion
Parameter |
Description |
---|---|
Point |
World 3D vector |
OutPointOnBody |
Point on the surface of collision closest to Point |
BoneName |
If a SkeletalMeshComponent, name of body to set center of mass of. 'None' indicates root body. |