UPrimitiveComponent::GetClosestPointOnCollision

Returns the distance and closest point to the collision surface.

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Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

float GetClosestPointOnCollision
(
    const FVector & Point,
    FVector & OutPointOnBody,
    FName BoneName
) const

Remarks

Returns the distance and closest point to the collision surface. Component must have simple collision to be queried for closest point.

Returns

Success if returns > 0.f, if returns 0.f, it is either not convex or inside of the point If returns < 0.f, this primitive does not have collsion

Parameters

Parameter

Description

Point

World 3D vector

OutPointOnBody

Point on the surface of collision closest to Point

BoneName

If a SkeletalMeshComponent, name of body to set center of mass of. 'None' indicates root body.

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