| UPrimitiveComponent::GetComponentTransformFromBodyInstance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual FTransform GetComponentTransformFromBodyInstance
(
FBodyInstance * UseBI
)
Called to get the Component To World Transform from the Root BodyInstance This needs to be virtual since SkeletalMeshComponent Root has to undo its own transform Without this, the root LocalToAtom is overridden by physics simulation, causing kinematic velocity to accelerate simulation
: New GetComponentTransform() to use
Parameter |
Description |
---|---|
UseBI - root body instance |