UPrimitiveComponent::GetLightMapResolution

Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual bool GetLightMapResolution
(
    int32 & Width,
    int32 & Height
) const

Remarks

Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps. 0 if not supported or no static shadowing.

Returns

bool true if LightMap values are padded, false if not

Parameters

Parameter

Description

Width

[out] Width of light/shadow map

Height

[out] Height of light/shadow map

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss