UPrimitiveComponent::GetRuntimeVirtualTextures

Get the array of runtime virtual textures into which we render the mesh for this actor.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetRuntimeVirtualTextures()

ULandscapeComponent::GetRuntimeVirtualTextures()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

virtual TArray< URuntimeVirtualTexture * > const & GetRuntimeVirtualTextures() const

Remarks

Get the array of runtime virtual textures into which we render the mesh for this actor.

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