GlobalOverlapEventsCounter

Count of all component overlap events (begin or end) ever generated for any components.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

static uint32 GlobalOverlapEventsCounter = 0;

Remarks

Count of all component overlap events (begin or end) ever generated for any components. Changes to this number within a scope can also be a simple way to know if any events were triggered. It can also be useful for identifying performance issues due to high numbers of events.

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