UPrimitiveComponent::IsAnyRigidBodyAwake

Returns if any body in this component is currently awake and simulating.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::IsAnyRigidBodyAwake()

USkeletalMeshComponent::IsAnyRigidBodyAwake()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

virtual bool IsAnyRigidBodyAwake()

Remarks

Returns if any body in this component is currently awake and simulating.

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