UPrimitiveComponent::IsAttachedToStreamingManager

Whether this primitive is referenced by the streaming manager and should sent callbacks when detached or destroyed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

bool IsAttachedToStreamingManager() const

Remarks

Whether this primitive is referenced by the streaming manager and should sent callbacks when detached or destroyed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss