| USceneComponent::IsWorldGeometry()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool IsWorldGeometry() const
Is this component considered 'world' geometry, by default checks if this uses the WorldStatic collision channel