UPrimitiveComponent::SendRenderDebugPhysics

Updates the renderer with the center of mass data

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::SendRenderDebugPhysics()

USkeletalMeshComponent::SendRenderDebugPhysics()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual void SendRenderDebugPhysics
(
    FPrimitiveSceneProxy * OverrideSceneProxy
)

Remarks

Updates the renderer with the center of mass data

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