UPrimitiveComponent::SetPhysicsMaxAngularVelocityInDegrees

Set the maximum angular velocity of a single body.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

void SetPhysicsMaxAngularVelocityInDegrees
(
    float NewMaxAngVel,
    bool bAddToCurrent,
    FName BoneName
)

Remarks

Set the maximum angular velocity of a single body.

Parameters

Parameter

Description

NewMaxAngVel

New maximum angular velocity to apply to body, in degrees per second.

bAddToCurrent

If true, NewMaxAngVel is added to the existing maximum angular velocity of the body.

BoneName

If a SkeletalMeshComponent, name of body to modify maximum angular velocity of. 'None' indicates root body.

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