UPrimitiveComponent::WeldToImplementation

Does the actual work for welding.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

virtual bool WeldToImplementation
(
    USceneComponent * InParent,
    FName ParentSocketName,
    bool bWeldSimulatedChild
)

Remarks

Does the actual work for welding.

Returns

true if did a true weld of shapes, meaning body initialization is not needed

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