Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual bool WeldToImplementation
(
USceneComponent * InParent,
FName ParentSocketName,
bool bWeldSimulatedChild
)
Does the actual work for welding.
true if did a true weld of shapes, meaning body initialization is not needed