bAlwaysCreatePhysicsState

Indicates if we'd like to create physics state all the time (for collision and simulation).

Windows
MacOS
Linux

Syntax

uint8 bAlwaysCreatePhysicsState: 1

Remarks

Indicates if we'd like to create physics state all the time (for collision and simulation). If you set this to false, it still will create physics state if collision or simulation activated. This can help performance if you'd like to avoid overhead of creating physics state when triggers

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