ReflectionCapturesToUpdate

List of reflection captures that need to be recaptured.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h

Include

#include "Components/ReflectionCaptureComponent.h"

Syntax

static TArray< UReflectionCaptureComponent * > ReflectionCapturesToUpdate;

Remarks

List of reflection captures that need to be recaptured. These have to be queued because we can only render the scene to update captures at certain points, after the level has loaded. This queue should be in the UWorld or the FSceneInterface, but those are not available yet in PostLoad.

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