URuntimeVirtualTextureComponent::CheckForErrors

Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::CheckForErrors()

URuntimeVirtualTextureComponent::CheckForErrors()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h

Include

#include "Components/RuntimeVirtualTextureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp

Syntax

virtual void CheckForErrors()

Remarks

Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog. @note Derived class implementations should call up to their parents.

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