URuntimeVirtualTextureComponent::SetStreamingTexture

Set a new asset to hold the low mip streaming texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h

Include

#include "Components/RuntimeVirtualTextureComponent.h"

Syntax

void SetStreamingTexture
(
    UVirtualTextureBuilder * InTexture
)

Remarks

Set a new asset to hold the low mip streaming texture. This should only be called directly before setting data to the new asset.

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