Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
Include |
#include "Components/RuntimeVirtualTextureComponent.h" |
void SetStreamingTexture
(
UVirtualTextureBuilder * InTexture
)
Set a new asset to hold the low mip streaming texture. This should only be called directly before setting data to the new asset.