USceneCaptureComponent::GetViewOwner

To leverage a component's bOwnerNoSee/bOnlyOwnerSee properties, the capture view requires an "owner".

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h

Include

#include "Components/SceneCaptureComponent.h"

Syntax

virtual const AActor * GetViewOwner() const

Remarks

To leverage a component's bOwnerNoSee/bOnlyOwnerSee properties, the capture view requires an "owner". Override this to set a "ViewActor" for the scene.

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