Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h |
Include |
#include "Components/SceneCaptureComponentCube.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneCaptureComponent.cpp |
void CaptureScene()
Render the scene to the texture target immediately. This should not be used if bCaptureEveryFrame is enabled, or the scene capture will render redundantly.