USceneCaptureComponentCube::CaptureSceneDeferred

Render the scene to the texture the next time the main view is rendered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h

Include

#include "Components/SceneCaptureComponentCube.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneCaptureComponent.cpp

Syntax

void CaptureSceneDeferred()

Remarks

Render the scene to the texture the next time the main view is rendered.

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