| UActorComponent::OnComponentDestroyed()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h |
Include |
#include "Components/SceneCaptureComponentCube.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneCaptureComponent.cpp |
Called when a component is destroyed
Parameter |
Description |
---|---|
bDestroyingHierarchy |
True if the entire component hierarchy is being torn down, allows avoiding expensive operations |