| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h |
Include |
#include "Components/SceneCaptureComponentCube.h" |
class USceneCaptureComponentCube : public USceneCaptureComponent
Used to capture a 'snapshot' of the scene from a 6 planes and feed it to a render target.
Name | Description | ||
---|---|---|---|
|
bCaptureRotation |
Preserve the rotation of the actor when updating the capture. |
|
|
DrawFrustum |
The frustum component used to show visually where the camera field of view is |
|
|
float |
IPD |
|
|
TextureTarget |
Temporary render target that can be used by the editor. |
|
|
TextureTargetLeft |
Omni-directional Stereo Capture |
|
|
TextureTargetODS |
||
|
TextureTargetRight |
Name | Description | |
---|---|---|
|
USceneCaptureComponentCube ( |
Name | Description | ||
---|---|---|---|
|
AddReferencedObjects ( |
||
|
CaptureScene() |
Render the scene to the texture target immediately. |
|
|
CaptureSceneDeferred() |
Render the scene to the texture the next time the main view is rendered. |
|
|
UpdateContent() |
For backwards compatibility. |
|
|
UpdateDrawFrustum() |
Name | Description | ||
---|---|---|---|
|
UpdateSceneCaptureContents ( |
Name | Description | ||
---|---|---|---|
|
OnComponentDestroyed ( |
Called when a component is destroyed |
|
|
OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
|
|
SendRenderTransform_Concurrent() |
Called to send a transform update for this component to the rendering thread |
|
|
TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |