Deprecated
This function is deprecated, please use AttachToComponent instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
bool AttachTo
(
USceneComponent * InParent,
FName InSocketName,
EAttachLocation::Type AttachType,
bool bWeldSimulatedBodies
)