USceneComponent::AttachTo

Windows
MacOS
Linux

Deprecated

  • This function is deprecated, please use AttachToComponent instead.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

bool AttachTo
(
    USceneComponent * InParent,
    FName InSocketName,
    EAttachLocation::Type AttachType,
    bool bWeldSimulatedBodies
)

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