Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
bool AttachToComponent
(
USceneComponent * InParent,
const FAttachmentTransformRules & AttachmentRules,
FName InSocketName
)
Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered, however from constructor or when not registered it is preferable to use SetupAttachment.
True if attachment is successful (or already attached to requested parent/socket), false if attachment is rejected and there is no change in AttachParent.
Parameter |
Description |
---|---|
Parent |
Parent to attach to. |
AttachmentRules |
How to handle transforms & welding when attaching. |
SocketName |
Optional socket to attach to on the parent. |