USceneComponent::DetachFromComponent

Detach this component from whatever it is attached to.

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::DetachFromComponent()

UGroomComponent::DetachFromComponent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual void DetachFromComponent
(
    const FDetachmentTransformRules & DetachmentRules
)

Remarks

Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo)

Parameters

Parameter

Description

DetachmentRules

How to handle transforms & modification when detaching.

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