USceneComponent::GetCollisionResponseToChannel

Returns the response that this component has to a specific collision channel.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual ECollisionResponse GetCollisionResponseToChannel
(
    ECollisionChannel Channel
) const

Remarks

Returns the response that this component has to a specific collision channel.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss