USceneComponent::GetSocketWorldLocationAndRotation

Find the world-space location and rotation of the given named socket.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void GetSocketWorldLocationAndRotation
(
    FName InSocketName,
    FVector & OutLocation,
    FRotator & OutRotation
) const

Remarks

Find the world-space location and rotation of the given named socket. If the socket is not found, then it returns the component's location and rotation in world space.

Returns

whether or not the socket was found

Parameters

Parameter

Description

InSocketName

the name of the socket to find

OutLocation

(out) set to the world space location of the socket

OutRotation

(out) set to the world space rotation of the socket

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