USceneComponent::IsDeferringMovementUpdates

Returns true if movement is currently within the scope of an [FScopedMovementUpdate](API\Runtime\Engine\Components\FScopedMovementUpdate).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool IsDeferringMovementUpdates() const

Remarks

Returns true if movement is currently within the scope of an FScopedMovementUpdate.

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