USceneComponent::IsPrecomputedLightingValid

True if our precomputed lighting is up to date

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

virtual bool IsPrecomputedLightingValid() const

Remarks

True if our precomputed lighting is up to date

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