USceneComponent::IsUsingAbsoluteRotation

Gets the literal value of bAbsoluteRotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool IsUsingAbsoluteRotation() const

Remarks

Gets the literal value of bAbsoluteRotation.

This exists so subclasses don't need to have direct access to the bAbsoluteRotation property so it can be made private later.

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