USceneComponent::K2_AddLocalRotation

Adds a delta to the rotation of the component in its local reference frame

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void K2_AddLocalRotation
(
    FRotator DeltaRotation,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Adds a delta to the rotation of the component in its local reference frame

Parameters

Parameter

Description

DeltaRotation

Change in rotation of the component in its local reference frame.

SweepHitResult

Hit result from any impact if sweep is true.

bSweep

Whether we sweep to the destination (currently not supported for rotation).

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts).

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