USceneComponent::K2_AddWorldTransformKeepScale

Adds a delta to the transform of the component in world space. Scale is unchanged.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void K2_AddWorldTransformKeepScale
(
    const FTransform & DeltaTransform,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Adds a delta to the transform of the component in world space. Scale is unchanged.

Parameters

Parameter

Description

DeltaTransform

Change in transform in world space for the component. Scale is ignored since we preserve the original scale.

SweepHitResult

Hit result from any impact if sweep is true.

bSweep

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect.

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume.

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