Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
bool K2_AttachToComponent
(
USceneComponent * Parent,
FName SocketName,
EAttachmentRule LocationRule,
EAttachmentRule RotationRule,
EAttachmentRule ScaleRule,
bool bWeldSimulatedBodies
)
Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered.
True if attachment is successful (or already attached to requested parent/socket), false if attachment is rejected and there is no change in AttachParent.
Parameter |
Description |
---|---|
Parent |
Parent to attach to. |
SocketName |
Optional socket to attach to on the parent. |
LocationRule |
How to handle translation when attaching. |
RotationRule |
How to handle rotation when attaching. |
ScaleRule |
How to handle scale when attaching. |
bWeldSimulatedBodies |
Whether to weld together simulated physics bodies. |