Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void K2_SetWorldRotation
(
FRotator NewRotation,
bool bSweep,
FHitResult & SweepHitResult,
bool bTeleport
)
Put this component at the specified rotation in world space. Updates relative rotation to achieve the final world rotation.
Parameter |
Description |
---|---|
NewRotation |
New rotation in world space for the component. |
SweepHitResult |
Hit result from any impact if sweep is true. |
bSweep |
Whether we sweep to the destination (currently not supported for rotation). |
bTeleport |
Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume. |