| USceneComponent::OnChildDetached()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
virtual void OnChildDetached
(
USceneComponent * ChildComponent
)
Called after a child scene component is detached from this component.
Do not change the attachment state of the child during this call.