USceneComponent::OnUnregister

Called when a component is unregistered.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnUnregister()

USceneComponent::OnUnregister()

TEXT3UText3DCharacterTransform::OnUnregister()

TEXT3UText3DComponent::OnUnregister()

UARLifeCycleComponent::OnUnregister()

USynthSamplePlayer::OnUnregister()

UGeometryCacheComponent::OnUnregister()

UGranularSynth::OnUnregister()

UVectorFieldComponent::OnUnregister()

UPostProcessComponent::OnUnregister()

UPhysicsConstraintComponent::OnUnregister()

USynthComponent::OnUnregister()

USynthSamplePlayer::OnUnregister()

UGranularSynth::OnUnregister()

UMediaSoundComponent::OnUnregister()

UTimeSynthComponent::OnUnregister()

UGroomComponent::OnUnregister()

PAPER2UPaperTerrainComponent::OnUnregister()

UWidgetComponent::OnUnregister()

UVirtualHeightfieldMeshComponent::OnUnregister()

UForceFeedbackComponent::OnUnregister()

URuntimeVirtualTextureComponent::OnUnregister()

UNiagaraComponent::OnUnregister()

UChildActorComponent::OnUnregister()

USceneCaptureComponent::OnUnregister()

UMediaSoundComponent::OnUnregister()

UNavMeshRenderingComponent::OnUnregister()

ULandscapeHeightfieldCollisionComponent::OnUnregister()

UPhysicsFieldComponent::OnUnregister()

UControlRigComponent::OnUnregister()

ULightComponentBase::OnUnregister()

UARComponent::OnUnregister()

UTimeSynthComponent::OnUnregister()

UStaticMeshComponent::OnUnregister()

UAudioComponent::OnUnregister()

ULandscapeComponent::OnUnregister()

USkinnedMeshComponent::OnUnregister()

USkeletalMeshComponent::OnUnregister()

UParticleSystemComponent::OnUnregister()

USkeletalMeshComponent::OnUnregister()

UPrimitiveComponent::OnUnregister()

UGeometryCacheComponent::OnUnregister()

UVectorFieldComponent::OnUnregister()

UGroomComponent::OnUnregister()

PAPER2UPaperTerrainComponent::OnUnregister()

UWidgetComponent::OnUnregister()

UVirtualHeightfieldMeshComponent::OnUnregister()

UNiagaraComponent::OnUnregister()

UNavMeshRenderingComponent::OnUnregister()

ULandscapeHeightfieldCollisionComponent::OnUnregister()

UControlRigComponent::OnUnregister()

UStaticMeshComponent::OnUnregister()

ULandscapeComponent::OnUnregister()

USkinnedMeshComponent::OnUnregister()

USkeletalMeshComponent::OnUnregister()

UParticleSystemComponent::OnUnregister()

USkeletalMeshComponent::OnUnregister()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual void OnUnregister()

Remarks

Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.

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