USceneComponent::PostInterpChange

This is called when property is modified by InterpPropertyTracks

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual void PostInterpChange
(
    FProperty * PropertyThatChanged
)

Remarks

This is called when property is modified by InterpPropertyTracks

Parameters

Parameter

Description

PropertyThatChanged

Property that changed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss