USceneComponent::SetHiddenInGame
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h
|
Include
|
#include "Components/SceneComponent.h"
|
void SetHiddenInGame
(
bool NewHidden,
bool bPropagateToChildren
)
Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay
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