USceneComponent::SetRelativeRotationCache

Sets the RelativeRotationCache.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetRelativeRotationCache
(
    const FRotationConversionCache & InCache
)

Remarks

Sets the RelativeRotationCache. Used to ensure component ends up with the same RelativeRotation after calling SetWorldTransform().

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss