USceneComponent::SetVisibility
Set visibility of the component, if during game use this to turn on/off
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h
|
Include
|
#include "Components/SceneComponent.h"
|
void SetVisibility
(
bool bNewVisibility,
bool bPropagateToChildren
)
Set visibility of the component, if during game use this to turn on/off
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