USceneComponent::ShouldCollideWhenPlacing

If true, bounds should be used when placing component/actor in level. Does not affect spawning.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

virtual bool ShouldCollideWhenPlacing() const

Remarks

If true, bounds should be used when placing component/actor in level. Does not affect spawning.

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