USceneComponent::ShouldCreateRenderState

Return true if CreateRenderState() should be called

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::ShouldCreateRenderState()

USceneComponent::ShouldCreateRenderState()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

virtual bool ShouldCreateRenderState() const

Remarks

Return true if CreateRenderState() should be called

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