Deprecated
Use AttachToComponent() instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
bool SnapTo
(
USceneComponent * InParent,
FName InSocketName
)
DEPRECATED - Use AttachToComponent() instead