| UActorComponent::UpdateComponentToWorld()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
virtual void UpdateComponentToWorld
(
EUpdateTransformFlags UpdateTransformFlags,
ETeleportType Teleport
)
Recalculate the value of our component to world transform