Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void AddClothingBounds
(
FBoxSphereBounds & InOutBounds,
const FTransform & LocalToWorld
) const
Given bounds InOutBounds, expand them to also enclose the clothing simulation mesh