USkeletalMeshComponent::AddClothingBounds

Given bounds InOutBounds, expand them to also enclose the clothing simulation mesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void AddClothingBounds
(
    FBoxSphereBounds & InOutBounds,
    const FTransform & LocalToWorld
) const

Remarks

Given bounds InOutBounds, expand them to also enclose the clothing simulation mesh

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