Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
Add impulse to all single rigid bodies below. Good for one time instant burst.
Parameter |
Description |
---|---|
Impulse |
Magnitude and direction of impulse to apply. |
BoneName |
If a SkeletalMeshComponent, name of body to apply impulse to. 'None' indicates root body. |
bVelChange |
If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |
bIncludeSelf |
If false, Force is only applied to bodies below but not given bone name. |