USkeletalMeshComponent::AddRadialForce

Add a force to all bodies in this component, originating from the supplied world-space location.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::AddRadialForce()

USkeletalMeshComponent::AddRadialForce()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void AddRadialForce
(
    FVector Origin,
    float Radius,
    float Strength,
    ERadialImpulseFalloff Falloff,
    bool bAccelChange
)

Remarks

Add a force to all bodies in this component, originating from the supplied world-space location.

Parameters

Parameter

Description

Origin

Origin of force in world space.

Radius

Radius within which to apply the force.

Strength

Strength of force to apply.

Falloff

Allows you to control the strength of the force as a function of distance from Origin.

bAccelChange

If true, Strength is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect).

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