Deprecated
This function is deprecated and should not be called directly. Please use the mechanism provided in USkeletalMeshComponent::EndPhysicsTickComponent
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
void BlendPhysicsBones
(
TArray< FBoneIndexType > & Bones
)
Blend of Physics Bones with PhysicsWeight and Animated Bones with (1-PhysicsWeight)
Parameter |
Description |
---|---|
RequiredBones |
List of bones to be blend |