USkeletalMeshComponent::BlendPhysicsBones

Blend of Physics Bones with PhysicsWeight and Animated Bones with (1-PhysicsWeight)

Windows
MacOS
Linux

Deprecated

  • This function is deprecated and should not be called directly. Please use the mechanism provided in USkeletalMeshComponent::EndPhysicsTickComponent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

void BlendPhysicsBones
(
    TArray< FBoneIndexType > & Bones
)

Remarks

Blend of Physics Bones with PhysicsWeight and Animated Bones with (1-PhysicsWeight)

Parameters

Parameter

Description

RequiredBones

List of bones to be blend

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