UBodySetup * BodySetup
Used for per poly collision. In 99% of cases you will be better off using a Physics Asset. This BodySetup is per instance because all modification of vertices is done in place
UBodySetup * BodySetup
Used for per poly collision. In 99% of cases you will be better off using a Physics Asset. This BodySetup is per instance because all modification of vertices is done in place